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Shoutbox

 

NinjaKat

2026 Jun 13 08:13:27
June 2026 Gothem is up finally, and it is a repeat of a great one - XP8
 

ARB Forum Admin

2026 May 07 16:01:09
New user emails should be back in operation now!
 

intangybles

2026 May 06 20:23:55
Sorry to report! New user emails are still broken!
 

ARB Forum Admin

2026 Apr 27 15:03:29
The Forum email system is now working again!
 

NinjaKat

2026 Apr 04 19:35:29
Hi all,  I have extended Gothem for another month as I feel we should all give this one a go.  I am going to have a go tonight and post a score.  For a change, I am having a fairly relaxed easter long weekend!  :). I hope you all are as well.

Recent Posts

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1
SNES and more / Re: Finally found the right platform for my SNES homebrew games!
« Last post by SUPER-J11BIT on October 12, 2026, 04:23:56 am »
Hey everyone, sorry if I keep changing how I handle my patches... I know it gets confusing.
Thing is, Medium has gotten too heavy, and lately the images show up all messed up.
So yeah, I decided to drop it and stick to just YouTube and a shared Proton Drive folder. Two sources, that's it.
I honestly don't feel like hunting for another site that gives me what Medium used to.
So I'm going back to what I did at the start: just a simple shared folder and my YouTube videos.

Thanks to everyone who puts up with me and supports me

Game List
https://drive.proton.me/urls/QJCA89XPNW#cv5zXEXie3Rr
2
SNES and more / SNES - BATMAN 89
« Last post by SUPER-J11BIT on October 06, 2026, 12:53:49 am »


Hey everyone!

I'm starting this thread to share my new homebrew project for the Super Nintendo: BATMAN '89.

The idea is to build a game based on Tim Burton's 1989 Batman film, using the sprites and backgrounds from the PC Engine version (Sunsoft) as the graphical base — they fit the SNES really well in terms of style and proportions. On top of that, I'm planning to include the cutscenes from the Amiga version (Ocean), which blend in nicely from an art standpoint.

Why Batman '89 on SNES
Here's the thing: the first Batman movie never made it to the Super Nintendo.

The SNES got:

Batman Returns (1992)
Batman Forever (1995)
Batman & Robin (1997)

But Tim Burton's 1989 Batman was never developed for the SNES. It existed on NES, Game Boy, Genesis, PC Engine, and Amiga — but on Nintendo's 16-bit console, it's always been a missing chapter.

So I figured: why not build it?
The goal is to fill that gap — imagining what a Batman '89 on SNES could have been, taking the best of the existing versions and adapting it to the console.

LET THE CODING BEGIN!!
3
SNES and more / Re: SNES - Zak McKracken and the Cosmic Energy
« Last post by SUPER-J11BIT on October 03, 2026, 09:00:39 pm »
Zak McKracken and the Cosmic Energy is out now!

After all this work, the wait is over.
Get ready to head back to Caponia, take up the White Crystal, and fight to save the King.

From "point and click" to "point and shoot."
The adventure begins.


Preview
https://www.youtube.com/watch?v=a24i8No0jis

Download it now.
https://medium.com/@SUPER-J11BIT/zak-mckracken-and-the-cosmic-energy-41b6f846e796
4
SNES and more / Re: Finally found the right platform for my SNES homebrew games!
« Last post by SUPER-J11BIT on October 01, 2026, 03:45:16 am »
Hey everyone,
I wanted to share something with you.
Up until now, I've only used AI to create the posters and box art. All the games I develop, though, are entirely made by me.
But I've decided to stop: I won't be using AI for box art anymore, and I won't be making them anymore. They were just something extra that I can do without.

I'd rather focus on authentic stuff, made with my own hands. Thanks for the support and for understanding this choice.
5
SNES and more / Re: Finally found the right platform for my SNES homebrew games!
« Last post by SUPER-J11BIT on September 09, 2026, 10:48:39 pm »
Update: I just opened a TikTok account!

https://www.tiktok.com/@superj11bit

I'll be posting the same trailers I put on YouTube, so you can follow me on whichever platform you prefer.
Feedback is always welcome!
6
SNES and more / Re: SNES - Spidey Tracker
« Last post by SUPER-J11BIT on September 03, 2026, 08:46:18 pm »
Hey guys, throwing an idea out there.

What if I made a full Spider-Man: Brand New Day game to put inside the Spidey Tracker app, inspired by the movie? A little pixel art Spider-Man moving between the game cards, with levels inspired by scenes from the film, all integrated into the tracker interface.

What do you guys think? Would you like it?

Let me know!
7
SNES and more / Re: SNES - Zak McKracken and the Cosmic Energy
« Last post by SUPER-J11BIT on September 01, 2026, 10:33:34 pm »
Update: I'm picking it back up on September 7th!
10
SNES and more / Re: SNES - Zak McKracken and the Cosmic Energy
« Last post by SUPER-J11BIT on August 11, 2026, 10:20:16 pm »
SNES coding is going on summer hiatus.
Back in September!
Enjoy the summer, everyone!
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