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Shoutbox

 

NinjaKat

2024 Sep 01 09:14:13
September GOTHEM posted!  A couple of shooters this month - Walker for OCS/ECS and Blake Stone: Aliens of Gold for AGA.  Have fun and good luck!  ;D
 

intangybles

2024 Aug 22 13:45:54
Last Chance! Get those GOTHEM scores in!  ;D
 

NinjaKat

2024 Aug 04 07:48:47
August GOTHEM is on!  We are continuing SimCity2000 for AGA, but introduced Sensible World of Soccer of OCS/ECS to celebrate the Olympics.  Have fun!!  ;D
 

NinjaKat

2024 Jul 15 07:47:51
Hi all, extended SimCity2000 through to August to give us all time to have a good go at this!  :D
 

NinjaKat

2024 May 30 07:31:48
Hi all, it's almost June.  Guess what!?  I've got my 'arcade' room almost set up, to a point where I can actually sit down in front of my Amigas to play games!!!  I am keen to start up GOTHEM again, and plan to post a couple of new games this weekend!

Recent Posts

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1
AGA Game of the Month / September 2024 - Blake Stone: Aliens Of Gold
« Last post by NinjaKat on Today at 09:12:25 am »
AGA Game of the Month for July-August 2024, is Blake Stone: Aliens Of Gold

Wolfenstein 3D took you into the past, thrusting you into a world at war. Blake rockets you into the future where a sinister madman, using genetics to create an army of bizarre creatures, is waging war on Earth. Blake has more of everything! More action, more enemies, more levels, more firepower, more graphics, more animation, more pitfalls and more features. Like built-in auto-mapping, so you never have to worry about getting lost in the game.

Information:
  • Amiga Hardware: AGA
  • Release Year: 2017
  • Disks: Download on Aminet Below
  • WHDLoad: No
  • Players: 1 only
  • Publisher: JAM Productions
  • Developer: Szilard Biro

Links to game information:

Please refer to the 'Game of the Month Rules and Participation' post for information on how to participate!  Good Luck!

* To qualify: Play on difficulty level two - skilled agent.  Start on mission 1 - Star Institute. Play on an AGA real Amiga or equivalent emulator. As per the GOTHEM rules, please confirm the machine/emulator you used, your score, screenshot/photo with score shown.  If the game does not keep score, please let us know where you got up to (without spoilers) with a brief review of your time with the game. Also state any additional qualification rules stated above, such as playing on a certain mode with certain rules, just so we have a better feeling that you are playing fairly!

Do not use keys, passwords or cheats, including the WHDLoad option to skip levels with the Help key![/b]
2
OCS/ECS Game of the Month / September 2024 - Walker
« Last post by NinjaKat on Today at 08:58:18 am »
OCS/ECS Game of the Month for September 2024, is Walker

The story begins with a powerful machine called the Walker, designed to combat the Endalion Time Force. The Walker is a formidable weapon, towering over the battlefield with its advanced technology and immense size. The game is set in a future where time travel is used strategically in warfare. The Endalion forces have been sending commandos back in time to alter the course of history, giving them a significant advantage. In response, the Myarn high command developed the Walker to counter these threats and protect their timeline.

Information:
  • Amiga Hardware: OCS
  • Release Year: 1993
  • Disks: 3
  • WHDLoad: Yes
  • Players: 1 or 2
  • Publisher: Psygnosis
  • Developer: DMA Design

Links to game information:

Please refer to the 'Game of the Month Rules and Participation' post for information on how to participate!  Good Luck!

* To qualify: play on an OCS/ECS machine or equivalent emulator. As per the GOTHEM rules, please confirm the machine/emulator you used, your score, screenshot/photo with score shown.  If the game does not keep score, please let us know where you got up to (without spoilers) with a brief review of your time with the game.  Also state any additional qualification rules stated above, such as playing on a certain mode with certain rules, just so we have a better feeling that you are playing fairly!
3
AGA Game of the Month / Re: July-August 2024 - Sim City 2000
« Last post by NinjaKat on Today at 07:11:17 am »
Very well done joey!  I did have another few tries last night but just couldn't get close enough to your result!  I was either spending too much money or not reaching your winning date.  Well done!!  I did enjoy playing though, although it was super slow and hung up a couple of times on my A1200.

Winner: joey with a finish of Feb 1976
4
OCS/ECS Game of the Month / Re: August 2024 - Sensible World of Soccer
« Last post by NinjaKat on Today at 07:06:55 am »
Well, I feel like I should not have won this month, but I'll take it.

Winner: NinjaKat with an 8 to 0 loss!
5
ARB Projects & Articles General / My TRS-80 FreHD Update Story
« Last post by intangybles on Yesterday at 10:10:18 pm »
My TRS-80 FreHD Update Story - Part 1


My little project started out with a very simple goal! To locate the “FreHD” CP/M utilities that “I assumed” were just missing from the “stock” CP/M image that came with my FreHD.


Happy – “SepTandy”! – My FreHD Update Story


#TRS-80 #FreHD
6
OCS/ECS Game of the Month / Re: August 2024 - Sensible World of Soccer
« Last post by intangybles on Yesterday at 06:32:20 pm »
Wow..  Either I am really bad at this, or this is just an unforgiving game.  Being used to soccer games where the ball sort of 'sticks' to the player, this requires you to get behind the ball and actually push it around!  The best I could manage last night was an 8 to nil loss.  I hope to have another go tonight.

Played on my Amiga 2000, single player 'Friendly Match' as player: Australia vs CPU: England, with Options: 5 minute game length, Normal pitch type, Fixed player skills (see screenshots of settings)

HaHaHa.. I feel the pain! I'd be very happy with an 8 nil loss!  ;)
7
OCS/ECS Game of the Month / Re: August 2024 - Sensible World of Soccer
« Last post by NinjaKat on Yesterday at 07:53:50 am »
Wow..  Either I am really bad at this, or this is just an unforgiving game.  Being used to soccer games where the ball sort of 'sticks' to the player, this requires you to get behind the ball and actually push it around!  The best I could manage last night was an 8 to nil loss.  I hope to have another go tonight.

Played on my Amiga 2000, single player 'Friendly Match' as player: Australia vs CPU: England, with Options: 5 minute game length, Normal pitch type, Fixed player skills (see screenshots of settings)
8
C64 Forever / Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
« Last post by Marcio D. on August 29, 2024, 10:30:08 am »
Vision BASIC v1.1 for the Commodore 64 has just been released:  https://visionbasic.net/vision-basic-1-1-has-arrived/

What's new:

- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.

- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.

- New commands in the add-on pack for accessing GeoRAM memory in your own programs.

- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.

- Improved default Vision BASIC editor colors.

- Compile speed doubled when compiling on a C64.

- Compile speed quadrupled when compiling on a C128 in C64 mode.

- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.

- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.

- New format for user-defined commands to improve assembly language programming.

- Asterisk (*) now allowed for declaration of assembly program starting address.

- System clock no longer resets during program compilation.

- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.

- SHIFT - RUN/STOP key combination no longer causes potential data loss.

- Overflow of variable information in designated RAM space is now detected.

- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.

- Improved startup experience for PAL users unable to use the on-disk fast loader program.

- Variable names can now be of unlimited length, provided everything fits on a single program line.

- Vision BASIC manual now includes a command index.

- BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads.


Featured Videos:

https://www.youtube.com/watch?v=WY1t9qOR6Lw

https://www.youtube.com/watch?v=onQlDP5YBIA
9
Forum and Facebook group members will shortly be able to "Publish" retro articles.

More details to come, please feel free to register and "expressions of interest" directly via message or email.

Thank you.
10
AGA Game of the Month / Re: July-August 2024 - Sim City 2000
« Last post by intangybles on August 25, 2024, 01:55:51 pm »
I got it running on the V4sa.. but its not very stable on that platform, its crashing out more than playing!

I'll keep trying!

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