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Shoutbox

 

NinjaKat

2025 Jan 02 07:36:09
It was very 'smart' of the random picked game from AGS this month, with the Australian Open tennis event coming up.  The GOTHEM for January is 'Advantage Tennis'!  a great old tennis game! Have fun!
 

intangybles

2024 Dec 25 14:19:41
Merry Christmas to all from the ARB Crew!
 

NinjaKat

2024 Dec 01 20:55:19
Unbelievable - December already!  This month, a random game from the wonderful Amiga Game Selector - Future Tank!  Good luck!
 

NinjaKat

2024 Nov 01 19:50:31
November GOTHEM is live - a good old Shoot em Up - Insanity Fight.  Have fun!
 

NinjaKat

2024 Oct 01 22:43:35
New to GOTHEM - One game to rule them all!  No more OCS/ECS/AGA mixup - just play on any Amiga or emulator!  Have fun!  This month, Sneech!  No idea what this is but came up in a random Amiga search.  Enjoy!

Recent Posts

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11
How to Connect to a BBS and Enhance Your Experience with ANSI Terminals

In the modern age of broadband and fibre networks, the thought of connecting to an old-school Bulletin Board System (BBS) might seem arcane. However, the process is simpler than it sounds, and with the right tools, you can experience the vibrant text-based communities of the past with vivid ANSI graphics.

Connecting to a BBS Using Telnet

Most active BBSes today are accessible via Telnet, a protocol that allows users to remotely connect to a server. To connect, all you need is a Telnet client and the address of a BBS. Here's a simple guide to get started:

Open a terminal or command prompt on your computer.
  • Type the following command, replacing the URL with the BBS you wish to visit:
Code: [Select]
telnet bbs.example.com 23
Press Enter, and the BBS login screen should appear.

Note: Telnet connects over port 23 by default, but some BBSes use alternate ports, so check the specific board's instructions.

Enhancing the Experience with ANSI Support

Many BBSes utilise ANSI graphics to create colourful and engaging interfaces. To fully appreciate this, you need a Telnet client that supports ANSI art. While standard terminal applications can handle basic Telnet functions, they often fall short in displaying ANSI graphics correctly.

Recommended / Example ANSI BBS Terminals

Windows & macOS: SyncTERM

SyncTERM is a cross-platform terminal emulator that excels at BBS connections. It supports various emulations, including ANSI, and provides a seamless BBS experience.
  • Download and install SyncTERM from https://syncterm.bbsdev.net/.
  • Launch SyncTERM and select "Add" to create a new connection.
  • Enter the BBS address and choose the appropriate connection type (Telnet).
Amiga: DCTelnet

For Amiga users, DCTelnet is a go-to Telnet client that supports ANSI and is widely used in the Amiga retro computing community.
  • Download DCTelnet from Aminet or Amiga software repositories.
  • Configure the software by entering the target BBS address and enjoy the authentic ANSI experience.
Note: An "Internet" connected Amiga is required.

Testing Your Connection

Once connected, navigate through the BBS menus using keyboard commands. Many boards feature welcome screens with ANSI art, message boards, file downloads, and door games. SyncTERM and DCTelnet ensure that all elements appear as they were originally designed.

Conclusion

Connecting to a BBS today is like stepping into a digital time capsule, complete with vibrant communities, interactive games, and file exchanges. By using Telnet alongside ANSI-capable terminals like SyncTERM or DCTelnet, you can enjoy the authentic experience as intended. Whether on a modern PC, Mac, or our beloved Amiga, the past is just a few keystrokes away.


#ARBBS
13
ARBBS - Amiga Retro BBS / BBS and Door Game Articles / Posts Index
« Last post by intangybles on December 26, 2024, 01:01:08 pm »
BBS and Door Game Articles / Posts Index


The following is an "Index" that will be updated as new Articles of note are added.


1. The Nostalgic World of Bulletin Board Systems (BBS)
2. The World of BBS Door Games
3. How to Connect to a BBS and Enhance Your Experience with ANSI Terminals
4. Spotlight on individual Door Games!


#ARBBS
14
Sub-Board now online for all your "Door Game" discussions!

https://www.amigaretro.com/index.php/board,98.0.html

15
ARBBS - Amiga Retro BBS / The World of BBS Door Games
« Last post by intangybles on December 26, 2024, 12:38:26 pm »

The World of BBS Door Games


One of the most exciting and enduring aspects of Bulletin Board Systems (BBS) was the advent of "door games." These text-based and often multiplayer games were a staple of BBS world, offering users the chance to engage in competitive and cooperative gameplay long before the era of modern online gaming.


What Are Door Games?


Door games were external programs that "opened the door" to new experiences from within a BBS. When a user selected a door game from the BBS menu, the system temporarily transferred control to the game software. After the player finished, the BBS would regain control. This seamless integration made it possible for even the simplest BBS to host a variety of fun and  engaging games.


Popular Door Games of the Era


Many door games became legendary, fostering competitive play and long-term engagement among users. Some notable examples include:


TradeWars & The later TradeWars 2002 – A space trading and combat game where players built empires, traded goods, and fought battles in a persistent universe.


Legend of the Red Dragon (LORD) – A fantasy role-playing game that allowed users to explore dungeons, fight monsters, and interact with other players.


Barren Realms Elite (BRE) – A strategic resource management game set in a post-apocalyptic world where players controlled realms and engaged in diplomacy or warfare.


BBS Crash - A game of BBS Hacking allowing players to call imaginary BBSes and attempt to "Trash" them! 


A favourite of your "host"  ;) was Galactic Warzone - A derivative of the above mentioned TradeWars (and much more advanced - at the time), more on this game in a later article.


The Appeal of Door Games


Door games were more than just a diversion—they created communities and fostered rivalry and camaraderie among users. Since players often competed for high scores or limited in-game resources, these games drove repeat logins and deep engagement with the BBS. Many door games also featured leaderboards and daily turn limits, encouraging players to return frequently to continue their progress.


Technical Aspects


Door games were typically written in languages like Pascal, C, or BASIC, and relied on batch files or external scripts to manage the transition between the BBS and the game. Early games supported single-player modes, but as technology evolved, multi-node support allowed multiple users to interact with the same game simultaneously.


Door Games in the Modern Era


Even today, door games have a loyal following. Modern BBS systems like our own, accessible via Telnet continue to host these classics, preserving the unique gameplay experiences of the past. Additionally, hobbyist developers create new door games, ensuring this facet of BBS culture remains vibrant.


If you're eager to relive the golden age of BBS door games, look no further than our very own BBS!


#ARBBS
16
This can also be found on our "reddit"
17
ARBBS - Amiga Retro BBS / The Nostalgic World of Bulletin Board Systems (BBS)
« Last post by intangybles on December 26, 2024, 11:17:37 am »

The Nostalgic World of Bulletin Board Systems (BBS)


Before the internet became a household staple, there was a thriving digital underground that connected hobbyists, gamers, and curious minds—this was the world of Bulletin Board Systems, or BBS for short. A BBS was an early form of online community, typically run by enthusiasts from their own or club personal computers, allowing users to dial in through a modem to exchange messages, download files, and play text-based games (often refereed to as "Door Games" - more on this later.


How BBS Worked


BBSes operated over phone lines, and users accessed them by connecting their computers to a modem and dialling a specific number. Once connected, users could navigate text menus, post messages in public forums, engage in private messaging, and browse file libraries. Some BBSes supported multi-user capabilities, allowing real-time chat or even collaborative games.


The Culture and Community


Each BBS had its unique atmosphere, often reflecting the personality of its "System Operator" (SysOp). Some catered to specific interests such as programming, science fiction, or gaming, while others were general-purpose boards. Users formed tight-knit communities, engaging in lively discussions, sharing software, and participating in "door games", which were often multiplayer text-based games unique to BBS culture.


BBS vs. The Modern Internet


Though BBS systems may seem primitive compared to today's internet, they were pioneers in fostering online social interaction and digital entertainment. They introduced many concepts that persist today, such as forums, file-sharing, and online multiplayer games. However, BBSes were limited by phone line speeds, meaning connections were slow, and long-distance dialling could be expensive.


Why BBS Matters Today


Despite their decline in the late 1990s with the rise of the internet, BBSes remain a cherished part of computing history. Enthusiasts (such as ARB  ;) ) still maintain active BBSes, accessible over Telnet rather than dial-up, preserving this unique era for future generations. BBSes serve as a reminder of the grassroots ingenuity that laid the groundwork for the vibrant online communities we enjoy today.


If you're curious, you can still experience BBS culture by exploring our "Home Grown" ARB BBS.


To connect via Telnet, simply type the URL into a Telnet client or terminal as follows: telnet://www.amigagretro.com


#ARBBS
18
ARBBS - Amiga Retro BBS / Welcome to the new BBS Information and discussion area!
« Last post by intangybles on December 26, 2024, 11:12:42 am »
Welcome to our new BBS related "Discussion Area"!

Here you will now find all our BBS related information and a great place to ask questions and have a chat on everything BBS related!

#ARBBS
20
General Discussion / Merry Christmas 2024 to all!
« Last post by intangybles on December 25, 2024, 02:22:02 pm »


Merry Christmas


To all for 2024 from all the ARB Crew!

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