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Author Topic: The Parts of SNES Game Development That Slow Me Down  (Read 5569 times)

Offline SUPER-J11BIT

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The Parts of SNES Game Development That Slow Me Down
« on: May 16, 2026, 01:29:44 am »
The Parts of SNES Game Development That Slow Me Down

Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way. So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me.

When it comes to drawing sprites and backgrounds, I’m completely in my element.I love spending time on tiny details, experimenting, polishing… I can get lost in it for hours. It’s the most relaxing and creative part of the whole journey for me.

Then there’s the part where I have to set up and configure the code inside the ROM. I still find it interesting — it’s literally what brings everything to life — but it’s also the most demanding and boring part for me. It slows me down, makes me take more breaks, and requires a different kind of focus.

To avoid burning out or pushing myself too hard, I like to work on smaller, simpler projects between bigger games. It helps me reset my brain, stay motivated, and not overdo it to the point where I end up dropping everything.
Free SNES homebrew dev.
Relive the past. Imagine the future.
https://www.vidlii.com/user/SUPERJ11BIT
https://super-j11bit.itch.io/

 

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